

But in spite of the many titles that Williams worked on, she’s said that her sole entry in the horror genre, Phantasmagoria, is her favorite. She’s also the person largely responsible for adding a graphical interface to adventure games in the first place. Roberta Williams was Sierra’s wunderkind and the designer responsible for a number of hit franchises like King’s Quest, Mystery House, and The Colonel’s Bequest. In the days of the ’90s, point-and-click adventure games reigned supreme, with LucasArts and Sierra being the “Nintendo and Sega” of the area and leading the pack for PC gaming. One game that stays out of the spotlight, even though it was a formative title for video games and one that sold just as well as any of the aforementioned franchises, is Phantasmagoria from Sierra On-Line.

When the survival horror genre of video games comes to mind, the usual suspects that see discussion are titles like Resident Evil, Silent Hill, Dead Space, or even something like the Clock Tower series. On the anniversary of Roberta Williams’ groundbreaking, under known PC horror game, we look at what makes ‘Phantasmagoria’ so special
